WNBC Studio 3B

Previsualization for WNBC Studio 3B East at 30 Rockefeller Plaza in New York City. The objective was to visualize a potential studio redesign using a professional-grade pipeline that transitioned from CAD modeling to real-time rendering and virtual production workflows.

Position Role

3D Visualization Artist

Software Used

Vectorworks, Twinmotion, Unreal Engine 5, Disguise

PROJECT INFO

Created For
WNBC Studio 3B East at 30 Rockefeller Plaza, New York City
Year
2025
Project Overview

Aimed at supporting early-stage design exploration and studio layout planning. I began by modeling the full studio environment in Vectorworks, capturing architectural details and key technical elements. The model was then migrated into Twinmotion for environmental context and interactive walkthroughs, followed by a full import into Unreal Engine for refined lighting, texturing, and cinematic rendering. An optional but valuable phase of the project included integrating Disguise with Unreal Engine to simulate real-time live video feeds on virtual LED screens, a workflow that mirrors contemporary broadcast and virtual production practices. While not a requirement of the project, this additional step allowed me to deepen my understanding of Disguise’s role in live environments and expand the project’s technical scope.

WNBC Studio 3B

Previsualization for WNBC Studio 3B East at 30 Rockefeller Plaza in New York City. The objective was to visualize a potential studio redesign using a professional-grade pipeline that transitioned from CAD modeling to real-time rendering and virtual production workflows.

Position Role

3D Visualization Artist

Software Used

Vectorworks, Twinmotion, Unreal Engine 5, Disguise

PROJECT INFO

Created For
WNBC Studio 3B East at 30 Rockefeller Plaza, New York City
Year
2025
Project Overview

Aimed at supporting early-stage design exploration and studio layout planning. I began by modeling the full studio environment in Vectorworks, capturing architectural details and key technical elements. The model was then migrated into Twinmotion for environmental context and interactive walkthroughs, followed by a full import into Unreal Engine for refined lighting, texturing, and cinematic rendering. An optional but valuable phase of the project included integrating Disguise with Unreal Engine to simulate real-time live video feeds on virtual LED screens, a workflow that mirrors contemporary broadcast and virtual production practices. While not a requirement of the project, this additional step allowed me to deepen my understanding of Disguise’s role in live environments and expand the project’s technical scope.

WNBC Studio 3B

Previsualization for WNBC Studio 3B East at 30 Rockefeller Plaza in New York City. The objective was to visualize a potential studio redesign using a professional-grade pipeline that transitioned from CAD modeling to real-time rendering and virtual production workflows.

Position Role

3D Visualization Artist

Software Used

Vectorworks, Twinmotion, Unreal Engine 5, Disguise

PROJECT INFO

Created For
WNBC Studio 3B East at 30 Rockefeller Plaza, New York City
Year
2025
Project Overview

Aimed at supporting early-stage design exploration and studio layout planning. I began by modeling the full studio environment in Vectorworks, capturing architectural details and key technical elements. The model was then migrated into Twinmotion for environmental context and interactive walkthroughs, followed by a full import into Unreal Engine for refined lighting, texturing, and cinematic rendering. An optional but valuable phase of the project included integrating Disguise with Unreal Engine to simulate real-time live video feeds on virtual LED screens, a workflow that mirrors contemporary broadcast and virtual production practices. While not a requirement of the project, this additional step allowed me to deepen my understanding of Disguise’s role in live environments and expand the project’s technical scope.