WLED

This project explored the use of pixel-mapped string lights as a symbolic lighting element for the musical Where Within. The goal was to create a “twinkle” lighting effect representing the presence of the main character’s father. Although the effect was ultimately not implemented in the live production due to time constraints, the prototype demonstrated successful pixel mapping and wireless control using an ESP32 microcontroller.

Position Role

Electronics, Technology Designer

Hardware Used

Type-C ESP 32 Development Board, WS2811 Pixel Light, 22.5W Portable Charger

PROJECT INFO

Client
Fables & Rumors
Year
06
2024
Project Overview

During the production process of Where Within in March 2024, the director and I conceptualized a special lighting effect to appear at a key emotional moment in the show. The idea was to use “twinkle” lights to subtly symbolize that the main character’s father was still present in her life. This required a practical effect that could be controlled precisely during live performance. I developed a prototype using pixel-mapped string lights controlled by an ESP32 microcontroller. The system was designed to allow wireless operation from the tech booth via an infrared remote. Initial tests showed that the concept was effective and visually impactful. However, due to the production’s tight setup and teardown schedule, there wasn’t sufficient time to safely implement the system for live performances. Although the cue was not used on stage, this project served as an important technical exploration for me, expanding my skills in pixel mapping, microcontroller programming, and wireless control workflows. The next stage of the project will involve replacing infrared control with more robust wireless communication via radio transmission to further improve flexibility and reliability.

Role & Responsibilities

Concept development, hardware selection, microcontroller programming, pixel mapping design, and prototyping the complete lighting system. I also collaborated closely with the director to ensure that the lighting concept aligned with the show’s emotional storytelling goals.

Workflow

The project began with collaborative brainstorming with the director to define the desired visual effect and symbolic meaning. I then sourced the required hardware, including an ESP32 microcontroller and pixel-mappable string lights. Using WLED firmware and custom programming, I mapped the lighting patterns and configured the system for wireless operation with an infrared remote. I built and tested the prototype in parallel with the ongoing production process. Though the final effect was not implemented in the live show, I documented the prototype for future development and plan to refine the wireless communication system in upcoming iterations.

WLED

This project explored the use of pixel-mapped string lights as a symbolic lighting element for the musical Where Within. The goal was to create a “twinkle” lighting effect representing the presence of the main character’s father. Although the effect was ultimately not implemented in the live production due to time constraints, the prototype demonstrated successful pixel mapping and wireless control using an ESP32 microcontroller.

Position Role

Electronics, Technology Designer

Hardware Used

Type-C ESP 32 Development Board, WS2811 Pixel Light, 22.5W Portable Charger

PROJECT INFO

Client
Fables & Rumors
Year
06
2024
Project Overview

During the production process of Where Within in March 2024, the director and I conceptualized a special lighting effect to appear at a key emotional moment in the show. The idea was to use “twinkle” lights to subtly symbolize that the main character’s father was still present in her life. This required a practical effect that could be controlled precisely during live performance. I developed a prototype using pixel-mapped string lights controlled by an ESP32 microcontroller. The system was designed to allow wireless operation from the tech booth via an infrared remote. Initial tests showed that the concept was effective and visually impactful. However, due to the production’s tight setup and teardown schedule, there wasn’t sufficient time to safely implement the system for live performances. Although the cue was not used on stage, this project served as an important technical exploration for me, expanding my skills in pixel mapping, microcontroller programming, and wireless control workflows. The next stage of the project will involve replacing infrared control with more robust wireless communication via radio transmission to further improve flexibility and reliability.

Role & Responsibilities

Concept development, hardware selection, microcontroller programming, pixel mapping design, and prototyping the complete lighting system. I also collaborated closely with the director to ensure that the lighting concept aligned with the show’s emotional storytelling goals.

Workflow

The project began with collaborative brainstorming with the director to define the desired visual effect and symbolic meaning. I then sourced the required hardware, including an ESP32 microcontroller and pixel-mappable string lights. Using WLED firmware and custom programming, I mapped the lighting patterns and configured the system for wireless operation with an infrared remote. I built and tested the prototype in parallel with the ongoing production process. Though the final effect was not implemented in the live show, I documented the prototype for future development and plan to refine the wireless communication system in upcoming iterations.

WLED

This project explored the use of pixel-mapped string lights as a symbolic lighting element for the musical Where Within. The goal was to create a “twinkle” lighting effect representing the presence of the main character’s father. Although the effect was ultimately not implemented in the live production due to time constraints, the prototype demonstrated successful pixel mapping and wireless control using an ESP32 microcontroller.

Position Role

Electronics, Technology Designer

Hardware Used

Type-C ESP 32 Development Board, WS2811 Pixel Light, 22.5W Portable Charger

PROJECT INFO

Client
Fables & Rumors
Year
06
2024
Project Overview

During the production process of Where Within in March 2024, the director and I conceptualized a special lighting effect to appear at a key emotional moment in the show. The idea was to use “twinkle” lights to subtly symbolize that the main character’s father was still present in her life. This required a practical effect that could be controlled precisely during live performance. I developed a prototype using pixel-mapped string lights controlled by an ESP32 microcontroller. The system was designed to allow wireless operation from the tech booth via an infrared remote. Initial tests showed that the concept was effective and visually impactful. However, due to the production’s tight setup and teardown schedule, there wasn’t sufficient time to safely implement the system for live performances. Although the cue was not used on stage, this project served as an important technical exploration for me, expanding my skills in pixel mapping, microcontroller programming, and wireless control workflows. The next stage of the project will involve replacing infrared control with more robust wireless communication via radio transmission to further improve flexibility and reliability.

Role & Responsibilities

Concept development, hardware selection, microcontroller programming, pixel mapping design, and prototyping the complete lighting system. I also collaborated closely with the director to ensure that the lighting concept aligned with the show’s emotional storytelling goals.

Workflow

The project began with collaborative brainstorming with the director to define the desired visual effect and symbolic meaning. I then sourced the required hardware, including an ESP32 microcontroller and pixel-mappable string lights. Using WLED firmware and custom programming, I mapped the lighting patterns and configured the system for wireless operation with an infrared remote. I built and tested the prototype in parallel with the ongoing production process. Though the final effect was not implemented in the live show, I documented the prototype for future development and plan to refine the wireless communication system in upcoming iterations.