Studio Apartment

This project focused on modeling and rendering a college studio apartment. It was created as a personal learning exercise to improve my skills in Vectorworks and explore new tools like Unreal Engine and Twinmotion for rendering.

Position Role

3D Artist and Visualization Designer

Software Used

Vectorworks, Unreal Engine, Twinmotion, Poly.Cam

PROJECT INFO

Personal Project Use Only
Year
02
2024
Project Overview

The goal of this project was to get better at 3D modeling and rendering, especially within Vectorworks. I started by scanning my studio apartment using Polycam, an iOS app that uses LIDAR to capture space and dimensions accurately. The scanned model was then imported into Vectorworks, where I built custom furniture pieces and added elements from the built-in assets library. To expand the visual quality and get hands-on experience with other tools, I brought the model into Twinmotion and Unreal Engine. These platforms allowed me to work on lighting, materials, and finer details that added realism. I also tried out the camera feature in Twinmotion to capture different views and renderings of the space. Image 1 shows the apartment rendered in Vectorworks. Images 2 to 4 were rendered in Twinmotion.

Workflow

The process started with scanning the apartment using Polycam. I then imported that data into Vectorworks, where I focused on creating a clean base model, adding custom-made furniture and using a few standard assets. After completing the main model, I exported it to Twinmotion and Unreal Engine. These were used mainly for material application, lighting, and final renders. The camera tool in Twinmotion helped me experiment with different framing through still images.

Studio Apartment

This project focused on modeling and rendering a college studio apartment. It was created as a personal learning exercise to improve my skills in Vectorworks and explore new tools like Unreal Engine and Twinmotion for rendering.

Position Role

3D Artist and Visualization Designer

Software Used

Vectorworks, Unreal Engine, Twinmotion, Poly.Cam

PROJECT INFO

Personal Project Use Only
Year
02
2024
Project Overview

The goal of this project was to get better at 3D modeling and rendering, especially within Vectorworks. I started by scanning my studio apartment using Polycam, an iOS app that uses LIDAR to capture space and dimensions accurately. The scanned model was then imported into Vectorworks, where I built custom furniture pieces and added elements from the built-in assets library. To expand the visual quality and get hands-on experience with other tools, I brought the model into Twinmotion and Unreal Engine. These platforms allowed me to work on lighting, materials, and finer details that added realism. I also tried out the camera feature in Twinmotion to capture different views and renderings of the space. Image 1 shows the apartment rendered in Vectorworks. Images 2 to 4 were rendered in Twinmotion.

Workflow

The process started with scanning the apartment using Polycam. I then imported that data into Vectorworks, where I focused on creating a clean base model, adding custom-made furniture and using a few standard assets. After completing the main model, I exported it to Twinmotion and Unreal Engine. These were used mainly for material application, lighting, and final renders. The camera tool in Twinmotion helped me experiment with different framing through still images.

Studio Apartment

This project focused on modeling and rendering a college studio apartment. It was created as a personal learning exercise to improve my skills in Vectorworks and explore new tools like Unreal Engine and Twinmotion for rendering.

Position Role

3D Artist and Visualization Designer

Software Used

Vectorworks, Unreal Engine, Twinmotion, Poly.Cam

PROJECT INFO

Personal Project Use Only
Year
02
2024
Project Overview

The goal of this project was to get better at 3D modeling and rendering, especially within Vectorworks. I started by scanning my studio apartment using Polycam, an iOS app that uses LIDAR to capture space and dimensions accurately. The scanned model was then imported into Vectorworks, where I built custom furniture pieces and added elements from the built-in assets library. To expand the visual quality and get hands-on experience with other tools, I brought the model into Twinmotion and Unreal Engine. These platforms allowed me to work on lighting, materials, and finer details that added realism. I also tried out the camera feature in Twinmotion to capture different views and renderings of the space. Image 1 shows the apartment rendered in Vectorworks. Images 2 to 4 were rendered in Twinmotion.

Workflow

The process started with scanning the apartment using Polycam. I then imported that data into Vectorworks, where I focused on creating a clean base model, adding custom-made furniture and using a few standard assets. After completing the main model, I exported it to Twinmotion and Unreal Engine. These were used mainly for material application, lighting, and final renders. The camera tool in Twinmotion helped me experiment with different framing through still images.