Kerckhoff Hall

This project involved creating a detailed 3D model and lighting plot of Kerckhoff Hall as part of the lighting design process for Ghosts of USC, an immersive theater production staged by the USC School of Dramatic Arts. The model supported both creative conceptualization and technical planning for the event.

Position Role

Draftsperson

Software Used

Vectorworks, EOS, Blender

PROJECT INFO

Client
University of Southern California
Year
10
2023
Project Overview

From August through October 2023, I served as lighting designer for Ghosts of USC, an immersive production staged throughout Kerckhoff Hall. Early in the design process, it became clear that an accurate digital model of the space would be essential to plan the complex lighting needs of this site-specific event. During our first walkthrough in August, I conducted a detailed photographic survey of every room and architectural feature, using these images as creative reference points for designing the immersive experience. To begin building the model, I sourced the original 1997 floor plan of Kerckhoff Hall created by K&S Design Team and used it as a structural guide. Over the following weeks, I combined this floor plan with the photographic reference material to create a fully realized 3D model in Vectorworks with the help from USC staff, Joe Shea.This model allowed me to previsualize lighting angles, fixture placement, and cue flow across multiple rooms—critical in an event where the audience would move throughout the space. The final 3D render became a central design tool used in developing the lighting plot and communicating technical needs to the broader production team. The experience also deepened my ability to integrate architectural modeling with lighting design in support of immersive theater.

Role & Responsibilities

I was responsible for the full 3D modeling and lighting design process for Kerckhoff Hall. This included conducting photographic surveys, referencing historical floor plans, building the 3D model in Vectorworks, and using it to create the lighting plot and previsualization materials for Ghosts of USC.

Workflow

I began by capturing detailed photographic references of Kerckhoff Hall during an initial site walkthrough. Next, I sourced the original architectural floor plan and used it as a structural foundation in Vectorworks. I built the 3D model progressively, integrating both the floor plan and visual references to accurately represent room features and architectural nuances. Once the model was complete, I used it to design a lighting plot optimized for the immersive experience, visualizing lighting positions and effects across multiple rooms. The final deliverables supported both creative exploration and practical planning for the production.

Kerckhoff Hall

This project involved creating a detailed 3D model and lighting plot of Kerckhoff Hall as part of the lighting design process for Ghosts of USC, an immersive theater production staged by the USC School of Dramatic Arts. The model supported both creative conceptualization and technical planning for the event.

Position Role

Draftsperson

Software Used

Vectorworks, EOS, Blender

PROJECT INFO

Client
University of Southern California
Year
10
2023
Project Overview

From August through October 2023, I served as lighting designer for Ghosts of USC, an immersive production staged throughout Kerckhoff Hall. Early in the design process, it became clear that an accurate digital model of the space would be essential to plan the complex lighting needs of this site-specific event. During our first walkthrough in August, I conducted a detailed photographic survey of every room and architectural feature, using these images as creative reference points for designing the immersive experience. To begin building the model, I sourced the original 1997 floor plan of Kerckhoff Hall created by K&S Design Team and used it as a structural guide. Over the following weeks, I combined this floor plan with the photographic reference material to create a fully realized 3D model in Vectorworks with the help from USC staff, Joe Shea.This model allowed me to previsualize lighting angles, fixture placement, and cue flow across multiple rooms—critical in an event where the audience would move throughout the space. The final 3D render became a central design tool used in developing the lighting plot and communicating technical needs to the broader production team. The experience also deepened my ability to integrate architectural modeling with lighting design in support of immersive theater.

Role & Responsibilities

I was responsible for the full 3D modeling and lighting design process for Kerckhoff Hall. This included conducting photographic surveys, referencing historical floor plans, building the 3D model in Vectorworks, and using it to create the lighting plot and previsualization materials for Ghosts of USC.

Workflow

I began by capturing detailed photographic references of Kerckhoff Hall during an initial site walkthrough. Next, I sourced the original architectural floor plan and used it as a structural foundation in Vectorworks. I built the 3D model progressively, integrating both the floor plan and visual references to accurately represent room features and architectural nuances. Once the model was complete, I used it to design a lighting plot optimized for the immersive experience, visualizing lighting positions and effects across multiple rooms. The final deliverables supported both creative exploration and practical planning for the production.

Kerckhoff Hall

This project involved creating a detailed 3D model and lighting plot of Kerckhoff Hall as part of the lighting design process for Ghosts of USC, an immersive theater production staged by the USC School of Dramatic Arts. The model supported both creative conceptualization and technical planning for the event.

Position Role

Draftsperson

Software Used

Vectorworks, EOS, Blender

PROJECT INFO

Client
University of Southern California
Year
10
2023
Project Overview

From August through October 2023, I served as lighting designer for Ghosts of USC, an immersive production staged throughout Kerckhoff Hall. Early in the design process, it became clear that an accurate digital model of the space would be essential to plan the complex lighting needs of this site-specific event. During our first walkthrough in August, I conducted a detailed photographic survey of every room and architectural feature, using these images as creative reference points for designing the immersive experience. To begin building the model, I sourced the original 1997 floor plan of Kerckhoff Hall created by K&S Design Team and used it as a structural guide. Over the following weeks, I combined this floor plan with the photographic reference material to create a fully realized 3D model in Vectorworks with the help from USC staff, Joe Shea.This model allowed me to previsualize lighting angles, fixture placement, and cue flow across multiple rooms—critical in an event where the audience would move throughout the space. The final 3D render became a central design tool used in developing the lighting plot and communicating technical needs to the broader production team. The experience also deepened my ability to integrate architectural modeling with lighting design in support of immersive theater.

Role & Responsibilities

I was responsible for the full 3D modeling and lighting design process for Kerckhoff Hall. This included conducting photographic surveys, referencing historical floor plans, building the 3D model in Vectorworks, and using it to create the lighting plot and previsualization materials for Ghosts of USC.

Workflow

I began by capturing detailed photographic references of Kerckhoff Hall during an initial site walkthrough. Next, I sourced the original architectural floor plan and used it as a structural foundation in Vectorworks. I built the 3D model progressively, integrating both the floor plan and visual references to accurately represent room features and architectural nuances. Once the model was complete, I used it to design a lighting plot optimized for the immersive experience, visualizing lighting positions and effects across multiple rooms. The final deliverables supported both creative exploration and practical planning for the production.